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Showing posts with label Telibrahma. Show all posts
Showing posts with label Telibrahma. Show all posts

Thursday, April 30

Mere Pass ZooZoo hai!!


Amidst all the IPL hoopla, the new series of Vodafone ZooZoo ads stand out. You can read the entire story of the making, the production, the props and people involved in the campaign here at afaqs... Ads on youtube here.

Was speaking to my friend Kumar @ Ogilvy after browsing through the zoozoo fan club on facebook(it's got > 26K fans!!) a while back and then generally thought about the zoozoos...

1. Talk Value. It's a great example of awesome creatives generating a natural buzz for the brand in internet time. With the top end of the audience now digitally immersed, they are commenting on, participating in the zoozoo conversation.

Also the brand is giving back enough stuff - wallpapers, screensavers, ringtones, IPL related offers, special tag-me images, Zoozoo sounds(Zoozoo laughter and music tracks, ad previews, Twitter updates etc.

2. Stories. But is that enough? Perhaps not. Maybe there is space for an entire zoozoo world with zoozoobeings with their zoozoo antics! In a digital world, the digital creative has an infinite life and therefore if you have great creative content like the 'zoozoos' one could look at creating more stories for niche consumption and popular culture seeding. Of course vodafone has done good stuff through the zoozoo quizzes and contests!! But there is scope for much more.

3. Conversation Creative.Zoozoos are a great example of a new creative style - the conversation creative where the TV creative generates great and ongoing conversations in the digital world(and of course the offline world as well). The 26K+ fans on facebook, the 84 comments on the afaqs article, the twitter fan following are all adding on to the conversation.

While I quickly scanned through the comments on afaqs, stumbled upon some zoozooisms- "Mummy mujhe zoozoo lagi hai", zoomply great, keep zoo zooing, zoo che!!!

This is a new strain of co-created conversation creative that is being created in real time and the agency and brand team can brainstorm how best to make use of it...

It is interesting content which can either die a natural death or put to better use!
Also, is the brand bold enough to open up the Zoozoo creative for the consumers to play! A campaign that can create 26K fans in a short time has great UGC potential.

4. Amplification. The other area where brands need to put more focus is amplification of the 'core idea'. A great and viral-ble idea like the zoozoos should now be amplified and seeded into popular culture. Of course the facebook, twitter stuff is good but perhaps it needs to be amplified through the mobile phone to really blow up the idea in a big way!!

5. Surprise is the new consistency. In the consumers-are-bored-and-networked era, brands must learn to surprise their followers rather than needlessly bother about consistency. Zoozoos have nothing in common with the pug(apart from the simplicity and cuteness quotient) or the Vodafone boy-n-girl, yet they make for arresting memorable stories. The consumer mind has evolved to a stage where he/ she can store these multiple stories and enjoy them and connect them back to Vodafone.

We shouldn't worry too much if the Zoozoos get more Talk Value in the short term than Vodafone itself! Zoozoos, the pug are cute characters , obviously they will get talked about more than the brand name...

Once again, some inspiring stuff from Ogilvy and very digital-media-friendly creatives...

Friday, September 5

Bhagwan Aaye Bluetooth Se

We are currently doing this blue-tooth enabled promo on bus shelters for our client Cycle Agarbatti in Bombay. Essentially one can download ring-tones, Ganapati wall-paper, the cute Cycle Agarbatti radio spot(it's got a non-commercial ring to it) on the mobile phone...The bus-shelter also plays the aarti tune twice everyday.

Grateful to Suresh, the CEO of Telibrahma and his team for being the technology partner on this...

In isolation, it's not a big deal/ promo but it's good learning to play with technology ...Next is what:-)

P.S. More about this promo here

Friday, June 6

Creativity 2.0, In-Game Advertising & TeliBrahma

I have to make a presentation to a bunch of creatives(of the ad agency creative department variety) on creativity 2.0 on Sunday!

Well have a host of ideas. Can share with anyone for a 'beer' and good conversation:-) While on the subject, read this article on in-game advertising in ET today. Chk out here...

Some nuggets from the same:

1. Gamers notice the brands that catch their eyes in online games. Music, chocolate, pasta or noodle lovers are likely to try the brands they see in the games they play.

2. The Zenith-Optimedia study says in-game advertising of various products contributes as much as 35% of the total revenues for gaming sites! Popular gaming portals like Zapak.com, Contests2win and Kreeda are looking at the model more seriously.

3. In-game advertising offers the advantage of understanding the profile of the gamers, which further helps in highly-focused communication with the right message to the target group.
Mental post-it - "I need to sit with a gamer over coffee once again".

4. The study found that all the gamers do take note of the brands being advertised in the games, but in-game advertising is influential for trials only among the chocolate, noodles and music lovers!!

5. Though online gaming is predicted to be $7-billion business by the end of 2008, it still remains a higher SEC phenomenon in the country. Of the total population of gamers, 41% belong to SEC A2, 20% to SEC B1 while just 9% belong to SEC C. Predictable.

6. If you think it is just the college going youth that is hooked to games, think again. The major chunk of gamers belong to 22-25 age group followed by those in the age bracket of 26-30 years. Apparently, women have no interest in the virtual gaming world. The study notes that 99% of the gamers are male while only 1% are female gamers.

7. Cricket is the most popular on-line game followed by chess, road fighter, boxing, FIFA, counter strike, pacman and football.

Does anybody have more bytes from this report??

The other early morning conversation I had was with a VC interested in Telibrahma! Got some understanding about localised blue-tooth marketing...

Must create a space for blue-tooth marketing in the creative brief from now:-)